Whenever a teammate is defeated, Eliza regains 30/50% HEALTH All damage taken while in Sekhmet Mode is recoverable. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza’s ancient ambitions stir once more…īLOCKBUSTERS involving Sekhmet now leave Eliza in Sekhmet Mode for a short duration. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza’s ageless beauty. Unbeknownst to the club’s patrons, however, she’s also been host to the skeletal Parasite Sekhmet for untold years. The greatest risk for that last possibility comes as you first enter the corner, where Eliza may reform far enough away from the AI that you're out of range for L1 and your dash has travel time.Eliza is the celebrity diva of New Meridian’s premiere nightclub, Bastet’s Den. Note that there's some fairly tight timing on either side of Sekhmet's charge attack: release the charge too early in the AI's stand-up and you lose a lot of damage to i-frames, release too late and you run the risk of giving the AI frames where it can input BBs, wait too long post-charge to resume attacking and the AI can break the loop. Part B (Sekhmet): L1 > Launch > (Not in corner: whiff-dash to close distance) > (as AI restands) Unblockable Charge > Part Aĭiva Intervention can perform the loop with any one Level 1 thanks to her SA2 other variants need to rotate between two different Level 1's unless you get lucky with Haste from Sekhmet's Fury or have silly amounts of Meter Gain. Part A (Eliza): (Optional: Dash) > L5 > Launch > A3 > (In corner: optional Chaos Banish) > Sekhmet's _ > Part B Shame this doesn't include my favorite Eliza BnB: Invincibility is more nuanced, so please go to the Specials and Blockbusters sections for more info on each move. GRABS: Weight of Anubis, Nekhbet Breaker.PROJECTILES: Dive of Horus, Throne of Isis, Middle of the Sphynx (2nd hit).She can get hit out of it, not a 100% safe reversal but can be used when in a pinch. Startup to Blockbusters Sekhmet's Turn/Fury/Bite is vulnerable.AIs that grab the most, starting with most aggressive: Filia, Fukua, Parasoul, Big Band. When charging to start a new combo, perform the grab tech input upon release, as the AI may attempt to grab Sekhmet during startup. Last 2-3 hits are blockable and can proc AUTO GUARD. Her charge attack is always unblockable, without needing the fully upgraded skill tree branch, & it staggers the opponent.She has 5 inputs available to her: swipe backward, swipe forward, tap x3, swipe up or down (same attack), hold press.Opponent blockbusters return Sekhmet to Eliza no matter the outcome. She is extremely vulnerable to grabs and blockbusters of any sort, act quickly.She still takes damage while in Sekhmet Mode. Sekhmet has built-in unflinching, without the buff.Sekhmet Mode (Unlocked Through the Skill Tree) Sekhmet BB means Sekhmet's charge attack isn't necessary.Any actions done while in Sekhmet Mode will be written in after the blockbuster's name.If the AI then proceeds to tag out, it will remain used for the next combo on the next character. If the AI bursts out of a combo where the stagger has already been used, it will remain used for the next combo. Staggers reset when the combo counter starts anew. Staggers remain used if the combo counter turns red. Staggers are available once per combo.Ground Bounces: mixed info, unsure what's true, combos just work where they work.OTG: means the action / blockbuster / special hits during the bounce from a knockdown and can only be used once per combo.
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